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Features

Visual Styles

Progress Bar

Choose from three styles in the Progress Bar category of your Data Asset:

  • Bar — classic solid or gradient-filled bar with a subtle leading-edge highlight
  • Segmented — smooth fill divided by thin vertical dividers for a chunky, game-style look
  • Stepped — 20 discrete cells that switch fully on or off as progress advances

All styles support gradient fill and an optional percentage label.

Spinner

Choose from four styles in the Spinner category:

  • Ring — rotating dot ring with a trailing opacity fade (default)
  • Arc — 270° arc sweep where the head is bright and the tail fades out
  • Bars — 8 radial bar segments that rotate (classic macOS-style)
  • Dots — three horizontally arranged dots that bounce in a wave pattern

Assign a Custom Spinner Texture to replace any built-in style with your own PNG.

Ken Burns Effect

Slowly zooms each image over its display duration — adds cinematic depth to any slide.
Adjustable intensity (0–30%). Recommended: 4–12%.

Cinematic Overlays

  • Vignette — soft dark gradient around the screen edges
  • Letterbox — black bars at top and bottom for a widescreen look
  • Screen fade-in — automatic fade from black when the loading screen first appears

Media Sequence

Add images to the Media Sequence array to create a slideshow. Each entry supports:

  • Individual display duration
  • Individual transition effect (Fade, Slide Left, Slide Right, Fade to Black, Zoom In, Cut)
  • Individual transition duration
  • Per-slide hint override — show a specific hint for a specific image
  • Per-slide transition sound — play a sound when this slide transitions

Leave the Media Sequence empty for a plain spinner screen with background color.

Audio

  • Background Music — plays during loading, fades out automatically after the level loads
  • Fade-in duration — configurable ramp-up time (0 = instant full volume)
  • Transition Sound — global sound played on every slide change (overridable per slide)
  • Music also plays in the editor preview window

HUD Elements

Hints / Tips

Add any number of hints to the Hints array. Each hint supports an optional icon texture.
Display mode: Random or Sequential. Hints fade in and out smoothly.

Display a studio or game logo in any corner. Configurable size, opacity, and position.

Overlay Text

Show a line of custom text (game title, level name, etc.) at any anchor point on screen.

Sequence Dots

Small animated dots at the bottom showing the active slide. Toggle via Show Sequence Dots.

Workflow Tools

Quick Setup

Project Settings → Loading Screen Pro contains a green ✚ Create & Assign Default Loading Screen Asset button.
One click creates Content/LoadingScreenPro/DA_DefaultLoadingScreen, assigns it as the default, and opens it for editing.

In-Editor Preview

Every Data Asset has a ▶ Preview Loading Screen button at the top.
Opens a live 1280×720 window showing the exact loading screen — including animations, transitions, and music.

Color Presets

Select a preset from the Color Preset dropdown to apply a complete color theme in one click:

  • Dark — dark background, blue progress bar
  • Minimal — light background, dark UI
  • Cinematic — black background, gold gradient bar, vignette, letterbox
  • Bright — blue background, white bar

The preset resets to None after applying so you can keep tweaking from there.

Blueprint API

All nodes are available in Blueprints under the Loading Screen Pro category.

NodeDescription
Show Loading ScreenDisplay a loading screen (pass None for default)
Hide Loading ScreenDismiss the loading screen
Is Loading Screen ActiveCheck if a loading screen is currently visible
Set Loading ProgressPush a custom progress value (0.0–1.0) from Blueprint
Clear Loading Progress OverrideRevert to automatic progress
Get Loading ProgressRead current progress value

Events

EventDescription
On Loading Screen ShownFires when a loading screen becomes visible
On Loading Screen HiddenFires when the loading screen is dismissed
On Slide ChangedFires with the new slide index on every slide change