Usage Guide
Quick Start
Step 1: Open Asset Size Analyzer
- Go to Window → Asset Size Analyzer
- A new window opens with the analyzer interface
Step 2: Scan Your Assets
- Click "Scan All Assets" to analyze your entire project
- Wait for the scan to complete (5-30 seconds for large projects)
- Results appear in the sortable table
That's it! You're ready to analyze.
Understanding the Interface
Main Table Columns
- Asset Name: The name of the asset
- Asset Type: Type (Texture, Mesh, Material, etc.)
- Disk Size: Actual file size on disk
- Memory Size: Estimated runtime memory usage
- Path: Full project path to the asset
Sorting
Click any column header to sort by that column:
- Click once for ascending order
- Click again for descending order
- Visual indicator shows current sort
Filtering Assets
By Asset Type
Use the dropdown menu to filter by specific types:
- All Assets
- Textures
- Static Meshes
- Materials
- Sounds
- And more...
By Size Threshold
Set a minimum size to hide small assets:
- Enter size in MB in the threshold field
- Only assets larger than threshold are shown
- Perfect for finding the biggest offenders
By Search
Use the search box to find specific assets by name or path.
Scanning Options
Scan All Assets
Analyzes every asset in your Content folder:
- Most comprehensive analysis
- Takes longer for large projects
- Recommended for full project audits
Scan Specific Folder
Right-click any folder in Content Browser:
- Select "Analyze Folder Size" (if available)
- Or open analyzer and manually scan
- Faster for targeted analysis
Exporting Data
CSV Export
- Click "Export to CSV" button
- Choose save location in file picker
- CSV file includes all visible assets with full information
What's Included
The CSV export contains:
- Asset Name
- Asset Type
- Disk Size (bytes)
- Memory Size (bytes)
- Full Asset Path
Perfect for:
- Sharing with team
- Creating reports
- Tracking size over time
- External analysis in Excel/Sheets
Common Workflows
Pre-Shipping Optimization
Before releasing your game:
- Click "Scan All Assets"
- Sort by Disk Size (descending)
- Review the largest assets
- Identify optimization opportunities
- Export report for documentation
Memory Budget Tracking
For performance optimization:
- Scan all assets
- Sort by Memory Size
- Filter by asset type (e.g., Textures)
- Identify assets exceeding your budget
- Plan compression or LOD strategies
Asset Audit
For quality reviews:
- Scan project
- Export to CSV
- Share with team
- Review unusual sizes
- Plan cleanup or optimization
Finding Specific Large Assets
Quick targeted search:
- Set size threshold (e.g., 10 MB)
- Filter by asset type
- Sort by size
- Immediate results
Tips & Best Practices
Performance Tips
✅ Do:
- Close other heavy Editor windows during scan
- Use folder scans for quick checks
- Filter by type for faster results
Analysis Tips
✅ Do:
- Export regular reports to track size over time
- Focus on largest assets first (80/20 rule)
- Check both disk and memory sizes
- Share findings with team
❌ Don't:
- Don't scan during active builds
- Don't ignore memory sizes (affects runtime)
- Don't optimize everything - focus on impact
Team Workflows
- Weekly Scans: Run full scans weekly
- Size Budgets: Set per-type size budgets
- Documentation: Keep exported CSVs in version control
- Reviews: Discuss large assets in team meetings
Troubleshooting
Scan Takes Too Long
Cause: Very large project (100,000+ assets)
Solution:
- Scan specific folders instead
- Filter by asset type first
- Close unnecessary Editor windows
Asset Not Showing
Cause: Below size threshold or filtered out
Solution:
- Reset size threshold to 0
- Select "All Assets" in type filter
- Clear search box
Memory Size Seems Wrong
Cause: Estimated value, not exact runtime size
Note: Memory sizes are estimates based on asset properties. Actual runtime memory may vary based on compression, streaming, and engine settings.
Support
Need help? Contact us:
- Deblx Dev Discord - Fast community support
- Email: support@deblx.com
- Documentation